? Users online on discord!

Click to join our official discord server!

What's new

MineSaga.org

Click to copy the IP address!

Loading...

...

Your Suggestions

KiterBry

Member
Saga
Wizard
Paladin
Due to the realms ending up being afkers all over the place at the late game, I feel like there needs to be something that you are always working towards from the start to finish. As the mining realm is mainly only used at the early game, I feel like it can be improved for late game as well. Introducing the mining world shop or /mw shop.

This shop will consist of a totally new (non trade-able) currency, for example mw coins, mw points, mw credits, whatever you think. These will be gained depending on which ore you break in the mining world. From coal being the least points to emeralds being the most. The amounts could be something like:

Coal - 1
Redstone - 3
Iron - 5
Gold - 7
Lapis - 9
Diamonds - 12
Emeralds - 15

Using these points in the mw shop will gain you a large range of items such as:

Value blocks: Coal - Beacons
Spawners: Chickens - Points
Multi/Expl Picks
Enchanted Picks (With the possibility of custom enchants and the only place to get them????)
Minions
Keys
(mw currency) Multiplier)

Then with the higher costing items being:

Ranks
Packages
Boosters
Perm creatures (and/or temp ones at a cheaper price)
Hoppers/Void Chest
Bosses
Generators
Legendary kits Perm ( and/or one time use for cheaper)
TOP ITEM being a Legend rank (Very expensive)

SAGA NOT included to make sure that people with SAGA are separate to people that are just mining very hard.

Obviously this is a lot and you will be looting for some buycraft items within this also. This is why you will be able to add on the buycraft store mw currency, mc curreny boosters (2x, 3x, 30mins, 60mins, personal, global (giving you a percentage of what others mine within the time you purchased) etc).

Also with this you can have a permanent multiplier with each rank that you have, similar to the prison realms.

With this new grindy mw shop, it will also give them free to play players an incentive that if the play a lot and keep playing for a while they could get them selves a rank and special items. In addition to the p2w players able to buy multipliers from the store to boost there progress.

Any questions please as away.
This sounds like it would add a great deal of fun to the arena/mining world, would love to see some parts of this implemented on the server!
 
This sounds like it would add a great deal of fun to the arena/mining world, would love to see some parts of this implemented on the server!
Thanks for the great comment, I love the mining world soo much but there is no need for it at the end game
 

KiterBry

Member
Saga
Wizard
Paladin
Thanks for the great comment, I love the mining world soo much but there is no need for it at the end game
Apart from the xp crates, the best combo with some good Blaze farms
 

arizonuh

Member
Specialist
Wanted
Earl
Mage
Stegosaurus
There’s gonna be a way someone exploits this really quickly. If they do and give everyone enough Points for legend, minesaga losing 200+ dollars per player. I like all these other ideas though.
 

Longform

Moderation Team
Staff member
Senior Mod
Wanted
Triceratops
Earl
Mage
Engineer
Ultron
Warrior
Add a new cosmetic (disguises), saga would have access to all the disguises but players who want to be disguised as mobs must buy them from the store (An example would be an End Package for $7.50 which would give access to be able to disguise as an enderman, endermite, ender dragon, etc..)
 

arizonuh

Member
Specialist
Wanted
Earl
Mage
Stegosaurus
Add a new cosmetic (disguises), saga would have access to all the disguises but players who want to be disguised as mobs must buy them from the store (An example would be an End Package for $7.50 which would give access to be able to disguise as an enderman, endermite, ender dragon, etc..)
Why would they wanna waste money on plain disguises? You can buy crate keys that are actually useful for less. There’s gotta be a way players can earn them.
 

Ronn

New member
I would make tiered spawners
Every Mob / Animal has a 4% chance to drop their head , you need 150 heads to upgrade to the 2nd tier 200 to the 3rd ...
First tier would include spawners like Cow / sheep and chicken than the next tier would be creeper skeleton and zombie than next igs villagers and silverfish the next one end frame / point etc...that was the way i saw it the best you can make changes if you accept this suggestion :)
 

TheRealCDK

New member
I would make tiered spawners
Every Mob / Animal has a 4% chance to drop their head , you need 150 heads to upgrade to the 2nd tier 200 to the 3rd ...
First tier would include spawners like Cow / sheep and chicken than the next tier would be creeper skeleton and zombie than next igs villagers and silverfish the next one end frame / point etc...that was the way i saw it the best you can make changes if you accept this suggestion :)
I get what you mean but another server is already doing this and it was not really supported by the players of the server.
 

Ronn

New member
I mean its better to do that we need to make minesaga a bit more grindy tbh... anyways thanks for your feedback
 

romax1989

New member
Hi everyone.

It's almost reset time again, and whilst we've got a few changes of our own that we're working on - we'd love to hear your thoughts and ideas.

Reply with ideas you may have for the server, whether it be an entirely new feature/content update, or whether it be a small change or economy change you'd like to see.

We'll try to implement as many valid suggestions as possible.

Regards,
Config
what I found from testing was that a minion can only collect 27 stacks of items at a time. if you hook it up to a void chest, you will not get all the money. I would like to see either the ability to use a sell mode with attack all, or that everything the minion collects gets sold when moved to void chest. as of right now you need one minion for every 1000 rabbit spawners. this requires making little rooms for each minion so that the different sets of spawners don't combine and lead to loosing money.
 
Top