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ItzNish's suggestions

ItzNish

Member
So boys and girls we all see the server dying (don't tell me its normal to just drop in popularity because its late in every season), and so I've compiled some suggestions over the past 2 years I have played.

#1 First I want to address how similar all realms are. Lots of new players have come to me and asked "Are there dinosaurs on here? (Jurassic)" "Are there any planets to explore? (Space)". So what I would suggest is add a boss (different for every realm) that spawns every 6-12h. For example for Kingdom, it would be The King - where you have to fight him while he spawns mini-bosses (knights). Same for Jurassic but The Dinosaur. For Space, I would suggest diff planets that work as /arena, and every planet has a different ore to mine (progressively better). Ect, You get the point.


And for prisons....well don't make it p2w as you can see it's not working. More pickaxe levels

#2 Points shouldn't transfer to next season (Every season should be a fresh start). Add spawners back to the point shop.

#3 Economy should be faster than it is right now,

#4 More PVP events (Money Outpost, Spawner Outpost(Higher spawner rate), Make Koth events more often). Give better rewards when a PVP event is won.

#5 Crate Keys should be physical again.

#6 Lower Value blocks prices. Add beacons back. Don't add block stack.

#7 The eco doesn't have to be villies only. You could make a special spawner lets say in /pointshop that gives 3x Villager spawner and costs 100 points

#8 The sell portals are useless right now due to minions having 1.5x Loot Booster with Attack all mode. Either remove that feature or let us use more than 3 sell portals per island.

There also could be a rework of the sell portal system:
Sell Portals will be bought with points (1000), But they sell for 65% of the actual value. And you can buy Upgrade Tokens from pointshop to upgrade your Sell %. 5% per token

#9 More Custom Enchants to PVP. Also, make the current ones apply even when you aren't hitting/mining anything (Speed, Haste).

#10 Rework arena. Make it a Big cave with mobs spawning in. When you will a mob you get arena points and money! The more arena points you get the better your sell booster/Sharpness/Protection would be (Enchants upgraded with arena coins).

#11 Remove /ad completely useless

#12 Minesaga pass (don't hate me for that one). A battle pass which could be bought on the buycraft store ($10-$15) It will provide 3 extra missions(2 normal and 1 harder) a day and you will be able to progress 5 levels a day! (easy missions give 1 level each, hard missions give 3 levels each)


And the free pass which would be levelled through the already existing missions.

Missions could be realm based, for example, Mystic could have more enchanting/brewing missions. Kingdom could have more missions for dungeons. Space could have more missions for those new planets in #1 Ect...

#13 That's a little bit of a personal opinion but Monthly crates should have diff animations when opened (not with slots)

#14 Rework ore mine. Make it so multi picks can not be used, but you get efficiency V and haste II, the mine would be full of stone and here and there Sponge, Hay and crates(like in prisons) which you redeem by pressing on them and they add dia/emerald blocks to your inventory. Or those crates could give you some type of currency which after the mine you redeem for money. The amount of money will get progressively better throughout the season.

#15 Cactus eco should be nerfed(There are some other money methods that I believe should be removed, that I won't talk about in this post. Could discuss with staff in dms.) Cactus could be easily botted and you could easily get slaves to do it for you. I'm not saying it should be removed but a balanced eco between Cactus/Sugar Cane would be nice.

#16 Beacons in Dragon Eggs/Mega charges/Treasure chests

#17 Gangs. Remove them and make it so you are automatically in a gang with your island members but you can still bow boost yourself.

#18 That's cosmetic but Make the third rank colour be Light Blue and not dark :D

That's every suggestion I could think of for now! Best Regards
- ItzNish
 

Corning

Well-known member
Commander
Tyrannosaurus
Marquess
Wanted
Mage
Burglar
So boys and girls we all see the server dying (don't tell me its normal to just drop in popularity because its late in every season), and so I've compiled some suggestions over the past 2 years I have played.

#1 First I want to address how similar all realms are. Lots of new players have come to me and asked "Are there dinosaurs on here? (Jurassic)" "Are there any planets to explore? (Space)". So what I would suggest is add a boss (different for every realm) that spawns every 6-12h. For example for Kingdom, it would be The King - where you have to fight him while he spawns mini-bosses (knights). Same for Jurassic but The Dinosaur. For Space, I would suggest diff planets that work as /arena, and every planet has a different ore to mine (progressively better). Ect, You get the point.
This is cooooooool +1


#2 Points shouldn't transfer to next season (Every season should be a fresh start). Add spawners back to the point shop.
I agree that points shouldn't transfer next season but a lot of people have already made plans and if they dont transfer them next season then they would be mad. Please dont add spawners to point shop.


#3 Economy should be faster than it is right now,
A little bit faster ye.

#4 More PVP events (Money Outpost, Spawner Outpost(Higher spawner rate), Make Koth events more often). Give better rewards when a PVP event is won.
Tbh I don't know about this 1

#5 Crate Keys should be physical again.
Nope.


#6 Lower Value blocks prices. Add beacons back. Don't add block stack.
Add BlockStack :D


#7 The eco doesn't have to be villies only. You could make a special spawner lets say in /pointshop that gives 3x Villager spawner and costs 100 points
Eh


#8 The sell portals are useless right now due to minions having 1.5x Loot Booster with Attack all mode. Either remove that feature or let us use more than 3 sell portals per island.
Yes remove sell portal limit.

#10 Rework arena. Make it a Big cave with mobs spawning in. When you will a mob you get arena points and money! The more arena points you get the better your sell booster/Sharpness/Protection would be (Enchants upgraded with arena coins).
Nope


#11 Remove /ad completely useless
Yes

#14 Rework ore mine. Make it so multi picks can not be used, but you get efficiency V and haste II, the mine would be full of stone and here and there Sponge, Hay and crates(like in prisons) which you redeem by pressing on them and they add dia/emerald blocks to your inventory. Or those crates could give you some type of currency which after the mine you redeem for money. The amount of money will get progressively better throughout the season.
Nope


#15 Cactus eco should be nerfed(There are some other money methods that I believe should be removed, that I won't talk about in this post. Could discuss with staff in dms.) Cactus could be easily botted and you could easily get slaves to do it for you. I'm not saying it should be removed but a balanced eco between Cactus/Sugar Cane would be nice.
No

#17 Gangs. Remove them and make it so you are automatically in a gang with your island members but you can still bow boost yourself.
Yes
 

AFKScientist

Well-known member
Marquess
Specialist
Mage
Velociraptor
Vip
Thief
I think the suggestion in general is pretty cool! Would love to see the changes in the future!
 
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